Some of these events took place during the day, and as many as possible eschewed the laptop projection format and presented items for participants to touch and discuss.
Those who had a favorite gadget or an especially inspired creation brought it to Show & Tell and, at the end of every event, were invited to come up and tell us about it.
All events are $5 at the gate unless otherwise noted.
Schedule
09.06.05 8PM [MP3]
Benjamin Bratton [CULTUREINDUSTRY.COM]
Game Theory
Thrill to the immersive excitement of Grand Theft Auto, get caught up in the beats and the machine gun spatter, then, if you can, stop and consider why this game is so effective. Games like these are designed to be engrossing (read: addictive), and that’s just the tip of the iceberg. Benjamin Bratton, principal of The Culture Industry, discusses the theory behind the game and what it reveals about the people who play it, the people who create it, and the people who just like to watch.
The Culture Industry was a multidisciplinary design research consultancy based in Los Angeles, California.
09.10.05 4PM [MOV]
Gregg Fleishman [GREGGFLEISHMAN.COM]
Rhombicube-based Cluster-Structures
“Artist and architect Gregg Fleishman builds furniture, geodesic playground sets and geometric construction sets for children and adults that are as visually dramatic as they are practical.”
09.17.05 4PM [MOV]
Panelite [PANELITE.US]
Translucent, lightweight, modulation of light and vision
Panelite is the leading developer and distributor of translucent honeycomb panels to the architectural and design industries.
09.24.05 7PM [MOV]
Ben Ball, Gaston Nogues [BALL-NOGUES.COM]
Creating Maximilian’s Schell
The creators of our current installation recount how they did it, show models used in the process, and, in order to demonstrate principles of gravity, host a swimsuit-optional wrestling match in the fountain. This event occurred during the 8th Annual Silver Lake Art Crawl.
10.04.05 7PM [MOV]
Blaine Brownell [TRANSSTUDIO.COM]
Global material resources and future trends
Material innovation has been defined by the persistent testing of limits. These days, whether you’re designing a building or a toaster, a savvy knowledge of materials is increasingly critical.
10.11.05 7PM [MOV]
Michael A. Fox [ODESCO.NET]
Why IA (Interactive Architecture)
The integration of such intelligently responsive kinetic systems and architecture is not so much inventing as it is appreciating and marshaling technology that exists and extrapolating it to suit an architectural vision. An intelligent environment should really expand the notion of enhancing everyday activities to creating spaces and objects that can extend everyday activities and do that which we cannot.
Dennis Dollens was unfortunately not able to present due to circumstances beyond his control.
10.25.05 8PM [MOV]
Elena Manferdini [ATELIERMANFERDINI.COM]
Show it off!
“Atelier Manferdini is an interdisciplinary design firm intent on exploring the cutting edge of computer-aided design of exotic forms.”
Dan Gottlieb & Penny Herscovitch [PADLAB.COM]
Flexicomb + Bubble Glass
PadLab creates new materials, architectural glass, lighting, and fine art. A fascination with intricacy, materials and process drives their design and research.
11.05.05 10AM-4PM
Robert Lang [LANGORIGAMI.COM]
Origami Workshop $55
Please follow this link for full description: Origami Workshop
This workshop explores the connections between origami, the art of paper-folding, and the worlds of science, mathematics, and technology.
Open to anyone with an interest in origami, those with ties between science and art, recreational mathematicians, and industrial designers and engineers who work with manipulations of surfaces.